Today I had my first battle with the beast that is @font-face. While the setup is simple, it certainly had it’s ups and downs. I’ll give a quick rundown of the usage, legal aspects, and a few tips and tricks I picked up along the way. Font-face is actually an old CSS2 property, however it’s really picking up speed with the current CSS3-focused crowd. I know some people prefer things like Cufon or Typekit, but I like to have a dependable ‘real’ text base to work with.
Recently I relocated from California to Brockport, Pennsylvania. Unfortunately I had just started converting over to HTML5, and many pages were left unfinished. I hadn’t anticipated the move taking so long, and the internet was turned on only a few hours ago. I was greeted with 87 emails, and 351 unread RSS items. To say the least I’m a bit overwhelmed right now, and the time zone swap is throwing me off a bit. Luckily, I managed to get some work done while I was disconnected, and hopefully I can get the Canvas fixed up in no time.
After much debate, I’ve decided to start my design over with HTML5. Seeing as how most of the template isn’t finalized yet, it seemed like a great time, as opposed to trying to do it later. So why embrace a technology that’s years away from being “finished?” I believe it’s best to learn HTML5/CSS3 now, and adapt to future changes, than to get left behind and play catch up. My current setup isn’t 100% degradable, but there’s only so much catering to outdated technology I’m willing to do.
It may sound silly, but this time-worn MMO has taught me quite a bit about dealing with people, good and bad. Anonymity breeds jackassery, and usually brings out the very worst, or very best in people. Call my cynical, but I’ve developed a general mistrust of most players, and an understanding and appreciation of others. I’ve learned that you need to be different to stand out, and that you can’t always rely on your tools.
Around December of 2009 I was asking around various places for project management alternatives to Basecamp, and someone pointed me in the direction of a recently launched site called Project Bubble. Founded by Stu Green, Project Bubble is a project manager and invoicing tool. It allows you to clreate client lists, contacts, and assign tasks to other in your team. So far I’ve been completely happy with the application, and the best part? It’s free.
Regardless of your profession, we all have tools we use on a daily basis. After all, what is a blacksmith without a hammer, or a painter with no brush? They help us complete our work in a timely, efficient, and professional manner. Below I’ve compiled a list of ten tools that I use on a constant basis with my work, and would never leave home without.
Something that’s thrown around far too often in any creative sector is ‘Industry Standard.’ There’s a standard way to shade something, the standard way to do selective color, the list goes on and on. Often, there’s no problem with that, they’re the tested and true methods to our creative madness. The real problem lies with those that accept these methods as the absolute way to accomplish something, and scoff at those that dare to try something different.
Hello, and welcome back to the Canvas! I took the site offline a few months ago, but after a tiring amount of work, we’re back up and running. A great deal of time has gone into the development of this current iteration, and I’ve taken precautions to avoid the pitfalls that plagued the original Canvas.
I thought instead of the usual first “Hello World!” type post, I’d go over a brief history of the Canvas, what mistakes I learned from, what changes I’ve made, and my overall mission statement.